Secret of Mana Umsetzung von SoM in RPG XP

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Hello makers,

i´m currently working on the transcription from SoM into RPG Maker XP. A few things are already done but there are a lot of work to do yet.

Hallo zusammen,

ich sitze gerade an einer Umsetzung von SoM in den RPG Maker XP. Ein paar Dinge habe ich bereits umgesetzt, und vieles wird noch folgen.



Secret of Mana in RMXP



Introduction:

Hi Makers,​
i am currently working on the arpg Secret of Mana in rpg XP. I´m new to programming, so this is my first project at all. I will try to bring in as much features as possible. I started this project with the tutorial from XAS ABS and will adapt these scripts part for part and add new ones if nessessary.​
I am working alongside the storyline and will add features when they come up in the game. At the beginning, there will be much work to do with bringing in the basics. Later it will be more adapions and extensions.​
Hallo Makers,
ich arbeite derzeit am ARPG Secret of Mana für XP. Ich habe noch nicht viel Erfahrung im Programmieren, dies ist mein erstes Projekt. Ich versuche so viel wie möglich im Spiel umzusetzen. Angefangen habe ich mit der Demo von XAS ABS. Die hinterlegten Scripts schreibe ich Stück für Stück um und füge neue hinzu falls nötig.
Ich arbeite mich der Storyline entlang und bearbeite Features wenn sie im Spiel auftreten. Am Anfang werde ich viele Basic-Scripts erstellen. Später wird mehr Story und Script - Anpassungen folgen.

Includes / Beinhaltet:
These features are included so far / Folgendes ist bereits enthalten:​

  • First Map : Way to Potos section 1 / Erste Map
  • First Character: Randi
  • First weapon: Sword
  • First Enemy : Rabite
  • Animations of moving, fighting, hit enemy, get hit by enemy, recovering, pushing / Kampf-, Bewegungs-, Treffer-, Erholungs-, und Schiebeanimation
  • Animations with more frames for moving and battling
  • some animated tiles
  • damage formula with hit, dodge/miss, critical hits, recovering
  • Half-tile movement
  • Flexible Animation Layer
  • Steps and Stairs events
  • Events setting bush-flags
  • Multilevel ring menu
  • All character stats
  • SoM Fond
  • Level up mechanics
  • Armor Equipment: Head gear, body armor, accessories (~ 33% done)

Planned in the future / Zukünftig enthalten:
  • add charging mode
  • update the damage formula
  • update rabites behavior
  • update ring menu (~67% done)
  • update all menu stats and windows (~67% done)
  • Adding 2nd Character (Primm)
  • Bug fixing
  • update sounds

Updates:

20190305:



Added features/ Hinzugefügte Features:

  • ring menu: stats ring/ weapon ring
  • Armor equipment ring: Head gear, Body armor; Accessories
  • Armor Equipment (about 33% included)
  • Scripts updated and new sorted
Issues/ Probleme:

  • New character stats are not in the character array, saving stats needs to be updated (eg. weapon level)
  • Ring menu stats are not saved correctly, saving stats needs to be updated (eg. controller edit)
Bugs:

  • Ring menu: escape function proceeds not correctly
  • Action Grid stat: no blinking of character
  • Armor equipment: multiple shown faces when equipped
  • Armor equipment: ring still exists with value 0

20181129:


Added features/ Hinzugefügte Features:

  • Update recovering mode
  • ring menue
  • new fond
  • Character Status Screen
  • Missing Character Stats
  • SoM HUD
  • Level up mechanics

20181111:


Added features/ Hinzugefügte Features:

  • Half-tile movement
  • Flexible Animation Layer
  • Events setting bush flags
  • Steps and Stairs events
  • Character pose : Pushing
20181101:


Added features/ Hinzugefügte Features:

  • Recovering
  • Dodgeing
  • Dash
Issues/ Probleme:

  • Animations are currently on the top layer, always (fixed 20181111)
Bugs:

  • The rabite´s attacks doesn´t hit correctly
  • Issues with animations when changing the behavior
  • Thy pink shadow of the fighting animation (need them to redirect the Frames)
20181020:


Includes/ Beinhaltet:

  • Charactermovement with more frames (7 from actor, 13 from enemy atm)
  • Includes animations for fighting (more flexibilities in frames)
  • first try of the battle formula used in SoM
  • different animations from enemies for effects like waiting, attacking (3 animations in total: 2 for ranged combat, one for close combat), getting hit, hide, deathanimation
  • Flexible handling with animations of different frames (usually the rabite is animated with 13 frames, exept for the waiting and hide state)
  • script for rabite´s behavior (not finished yet)
Issues/ Probleme:

  • Animations are currently on the top layer, always (fixed 20181111)
Bugs:

  • The rabite´s attacks doesn´t hit correctly
  • Issues with animations when changing the behavior
  • Thy pink shadow of the fighting animation (need them to redirect the Frames)

20181001:


Includes/ Beinhaltet:

  • Charactermovement with more frames (13 atm)
  • Fightanimations with more frames (13)
  • Change character graphic with weapons
  • Autotiles for water, concrete, Waterfall etc...
  • Bush flag for the water area
  • Cutting through bushes
Not included yet:

  • enemies
  • intro
  • lets say everything except for what u can see in this video
Issues:

  • Autotiles with more than 4 frames - don´t know how to change that
  • Event layer with bush flag - can´t set a bush flag on an event, or when i do, i can´t set the event completly behind the character. (the bottom tile i can change with "Always on top", but not the higher ones (fixed 20181111)
  • Character stands still when i go to an impassable Tile (he shouldn´t go any further, but the move animation shouldn´t stop (fixed 20181111)
Bugs:

  • Can´t cut through bushes with the Axe yet
  • No change of graphic when i reach the steps (fixed 20181111)
  • The pink shadow of the fighting animation (need them to redirect the Frames)



Regards

Matze[/SPOILER]
 
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