Wenn jemand wissen will wie Yojinbo funktioniert....das hab ich mir mal irgendwo rauskopiert:
It all depends on Yojimbo's "Motivation".
His "Motivation" is calculated as follows:
It starts at 0, naturally.
1st step: The money you paid him for the attack
Yojimbo's "Motivation" according to how much you paid him for the attack:
1~3 Gil -> + 0
4~7 Gil -> + 4
8~15 Gil -> + 8
16~31 Gil -> + 12
32~63 Gil -> + 16
64~127 Gil -> + 20
128~255 Gil -> + 24
256~511 Gil -> + 28
512~1023 Gil -> + 32
1024~2047 Gil -> + 36
2048~4095 Gil -> + 40
4096~8191 Gil -> + 44
8192~16383 Gil -> + 48
16384~32767 Gil -> + 52
32768~65535 Gil -> + 56
65536~131071 Gil -> + 60
131072~262143 Gil -> + 64
262144~524287 Gil -> + 68
524288~1048575 Gil -> + 72
1048576~2097151 Gil -> + 76
2097152~4194303 Gil -> + 80
4194304~83886007 Gil -> + 84
8388608~16777215 Gil -> + 88
16777216~33554431 Gil -> + 92
33554432~67108863 Gil -> + 96
67108864~134217727 Gil -> + 100
134217728~268435455 Gil -> + 104
268435456~536870911 Gil -> + 108
536870912~999999999 Gil -> + 112
2nd step: The Compatibility parameter
[That hidden parameter starts at 128.
The minimum is 0, and the maximum is 255.
It decreases of 20 points if you pay him 0 Gil.
It decreases of 10 points if Yojimbo "dies" during the battle.
It decreases of 3 points if you recall him just after you summoned him.
It decreases of 1 point when he attacks with Daigoro.
It doesn't change when he uses his "Kozuka" attack.
It increases of 1 point when he uses his "Wakizashi" attack on one enemy.
It increases of 3 points when he uses his "Wakizashi" attack on all enemies.
It increases of 4 points when he uses his "Zanmato" attack.
It doesn't reset when the battle is over.]
Yojimbo's "Motivation" according to his "Compatibility" parameter when you paid him for the attack:
+ (Compatibility / 4)
(round off by ignoring what's after the decimal)
3rd step: Your answer when you hired him, and the Zanmato Lv. of the enemy
First of all, if you said that you wanted to hire him as a part of your training as a Summoner:
X [0.75 + (what you paid for the attack X 0.5 / the total amount of Gil you have)]
(round off by ignoring what's after the decimal)
Then, if you said that you wanted to hire him as a part of your training as a Summoner, or to destroy fiends:
Enemy is Zanmato Lv. 1 -> X 1
Enemy is Zanmato Lv. 2 -> X 0.5
Enemy is Zanmato Lv. 3 -> X 0.33
Enemy is Zanmato Lv. 4 -> X 0.25
Enemy is Zanmato Lv. 5 -> X 0.2
Enemy is Zanmato Lv. 6 -> X 0.16
(round off by ignoring what's after the decimal)
If you said that you wanted to hire him to defeat really strong enemies:
Enemy is Zanmato Lv. 1~3 -> X 0.8
Enemy is Zanmato Lv. 4~6 -> X 0.4
(round off by ignoring what's after the decimal)
4th step: The Overdrive gauge
If it was full when you paid him for the attack:
+ 20
5th step: The random factor
That one is totally random:
+ 0~63
Final step: So, how much does that make?
If, after all that, Yojimbo's "Motivation" is equal or superior to 80, he'll use Zanmato.
If it isn't, the whole calculation will be made one more time, but the enemy's Zanmato Lv. will be considered to be 1 this time.
And according to the new "Motivation" result...
0~31 -> Daigoro
32~47 -> Kozuka
48~63 -> Wakizashi (one enemy)
64+ -> Wakizashi (all enemies)
Yojimbo may also immediately attack for free when his turn comes.
The odds are:
Compatibility parameter / 1024
When he does attack for free, the kind of attack he does is decided as follows:
[Compatibility parameter / 4] (round off by ignoring what's after the decimal) + 0~63 (random)
If the result is:
0~31 -> Yojimbo uses his "Daigoro" attack
32~47 -> Yojimbo uses his "Kozuka" attack
48~63 -> Yojimbo uses his "Wakizashi" attack against one enemy
64~79 -> Yojimbo uses his "Wakizashi" attack against all enemies
80+ -> Yojimbo uses his "Zanmato" attack _if the enemy's Zanmato Lv. is 1_, otherwise, he uses his "Wakizashi"
attack against all enemies