Final Fantasy Legends II, Training?

Chrono

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Hi Leude, hab ne Frage.

Wie lange braucht man ungefähr damit man den Perfekten Status erhält.

Hab grad ungefähr 990 HP, 62 Stärke, 15 Aglität, 48 Defensive, 3 Mana (Männlicher Mensch).

Weiblicher Mensch ist ungefähr 500HP, Stärke weiß grad nicht hab ick auch nich trainiert für sie, ca. 40 Aglität, 50 Defensive, 4 Mana.

Männlicher Mutant ist dann ca. 500HP, wenig Stärke(braucher ja auch nicht), vielleicht so 20 Aglität, 40 Defensive und 20-30 Mana.

Mein Roboter ist so um die 500-600HP, 10 Stärke, 12 Aglität, 60 Defensive, 0 Mana.

Welche Waffen, Rüstungen, etc. brauch ich und wo muss ich trainieren um am schnellsten Aufleveln zu können?

Achja ich kann bis zur Edo (oder so ähnlich) Welt.
Trainier aber grad in der ersten Welt weil man dort auch Waffen von Monstern erhält. Auch wenns nur Punches und Long Swords sind.

Und mit welchen Stats und Rüstungen bzw. auch Waffen sollte ich mit der Story weiter machen?

Write Back!

Chrono
 

Digedag

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Kannste mir mal auskunft geben, was FF Legends 2 sein soll(also jetz wofür und wann das erschienen ist und so)?
 

Digedag

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Also wenn ich das richtig verstanden hab, ist dass eine Fortsetzung von Mystic Quest, die nur in Japan rausgekommen ist(und wenn mein erster Eindruck nicht täuscht, ist das Spiel saugeil)?
 
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Chrono

Chrono

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Äh, das mit der Fortsetzung von Mystic Quest glaub ich nicht.
Ich denke es sei die Fortsetzung von FinalFantasyLegend nicht FinalFantasyLegends(MysticQuest). [Sorry wohl nen s zuviel geschrieben im ersten Beitrag.] Ich weiß sehr verwirrend. Aber FFLegend ist glaube eine 3 Teilige Nebenreihe von FF in der das Trainieren ein bissen kompliziert gemacht worden ist (Schwerter und Äxte machen Stärke rauf; Rapiere, Saber, Pistolen und Schläge machen Aglität rauf; Defensive geht nur von anlegen von Rüstungen, Schuhen, Helmen und Gürtel rauf; Mana geht von benutzen von Mutant-Abilitys, Zauberbücher, Stäbe und Psy-Waffen rauf)[Das hat glaube grad niemand verstanden aber auch egal. Beim 1. Teil trainiert man Menschen mit Tränken und Mutanten mit den verschiedenen Waffen. Monster durch Fleisch das nach Kämpfen zurückgelassen wird. Beim 3. Teil ist das trainieren normaler geworden da man Erfahrung nach Kämpfen bekommt und somit Level ups bekommt. Wie wärs mit dem Worten von LordLocke der ein Walkthrough zum 1. Teil geschrieben hat:

CHARACTER TYPES AND STATISTICS
------------------------------------------------------------------------

- Each character in your party has several different statistics:

HP stands for Hit Points, and they represent your character's life.
When they hit zero, your character is dead. Dead characters can
be revived at a House of Life as long as they have a heart
remaining (press Select to see each character's Heart stock), but
once you run out of hearts, you cannot revive that character and
must make a new one.

Str. stands for Strength, and the higher your Strength is, the more
damage your attacks do. Strength does not apply to firearms,
though.

Agility determines your ability to dodge attacks and the order in
which you get to fight. It also helps you use items like firearms
and other lightweight weapons.

Def. stands for Defense and determines how much damage you take
from attacks. You can increase this by buying better equipment,
including helmets, gloves, armor, and shoes.

Mana represents your magic power. Your mutant abilities and the
effectiveness of spellbooks increases if your Mana is high.

- Weapons and items work differently in this game than in other RPGs,
too. When you buy a weapon, there is a number next to it--this is
the number of times you can use that item before it wears out.
This creates sort of a catch-22 because you need to fight enemies
in order to get GP to buy new weapons, but then again, the more you
fight, the faster your weapons wear out. However, as long as you
don't run away from too many battles, you'll always have plenty of
money to buy new weapons. If a weapon or item has a dash next to
it (a '-'), then it can be used as many times as you want. Keep
in mind that it takes a few uses of a weapon for your character to
become proficient with it, so they may not use the weapons well in
the beginning and may miss or do low damage. However, if that trend
continues for a while, then that weapon is not suitable for your
character, and you should pick another weapon. Humans and males
are better off with strength-increasing weapons, while Mutants
and females are better off with agility-increasing weapons.

- There are different races you can choose when making a party of
adventurers in this game. Humans are the strongest type, and can
carry 8 items on them. However, they don't become stronger by
fighting--you have to buy potions in shops, and they get stronger
by drinking those potions. The 'Strong' potion raises strength by
a few points, and the 'Agility' potion raises agility by a few
points. Also available are potions labeled 'HP200' through 'HP800'.
These work somewhat differently than the Strong and Agility, because
they give you 5-20 permanent HP per dose, but their effectiveness is
reduced after your HP exceeds a certain amount. For example:

Lisa the Human has 140 HP. If I buy an HP200 potion and use it on
her, she'll gain, say, 12 HP, bringing her total to 152. However,
if after a few more potions, her life is now at 201, she will no
longer gain 5-20 points from drinking an HP200 potion. Instead,
she will only gain 1 extra point.

- In other words, using an HP potion will give you 5-20 points of
permanent extra HP until your HP exceeds the listed amount.
Afterwards, you have to buy a higher-numbered potion. This also
means that once your life is higher than 800 points, using any sort
of HP potion will only give you one point of HP. In that case, it's
best to simply buy a lot of HP200 potions and use them, since
they're the cheapest kind and still have the same effect.

- Mutants work a little differently. They can only carry four items
at a time, and cannot use potions to increase their stats. Instead,
they grow stronger through fighting, depending on what they do and
what types of weapons they use, shown below:

Strength-related weapons like heavy swords and martial arts will
increase Strength.

Agility-related weapons like sabers, knives, and firearms will
increase Agility.

Magic-related weapons like spellbooks, wands, and rods, not to
mention using mutant abilities, will increase Mana.

Simply surviving battles may result in HP increasing.

For example, Joey is a mutant. If I equip him with an Axe or
Battle Sword for a while, his Strength may eventually increase.
If I then give him a Magnum or a Catclaw for a while, he may get
an increase in Agility. If I then have him use spellbooks like
Cure, Ice, and Death for the next couple of battles, as well as
his natural abilities like Gas and Barrier, his Mana may increase.
As long as he's kept alive for each battle, his HP may increase as
well.

- The other thing about Mutants are their natural abilites. As they
fight, Mutants randomly learn and forget various abilities. These
abilities have limited uses, like weapons, but they aren't lost
once they run out--all you have to do is spend the night at an Inn
and they will be replenished. Although it sucks to lose certain
abilities, there's nothing you can do about it, so instead just
have fun and experiment with the abilities you have.

- Monsters are the weakest of all allies because "they are what they
eat", so to speak. When a monster eats meat left behind by a
defeated foe, he will transform into a new monster. This can be
good, but if you eat the meat of a weak monster, you may change
into a weaker form. Monsters cannot carry any items but get all
kinds of weird and cool abilities as they transform. Ultimately,
though, they start to show their weaknesses as the game progresses
and they tend to stay on the weak side. One thing to keep in mind
is to always eat the meat of boss monsters, because they'll make
your monster really powerful in most cases--often so poweful that
the monster doesn't show his weaknesses until several floors later.

[\Quote]
Und beim 2. Teil:

Humans (Male and Female specimens): Humans are the best fighters of the
lot. Humans gain HP and abilities the fastest, their weapon skills are
second-to-none, and can make equal use of both strength and speed weapons.
They do, however, have a weakness to magic, both in the inability to cast
it, and gain defences against it. The female gains HP slower, but gets
Speed faster than the male. Both gain strength at the same rate.

Mutants (Male and Female specimens): Mutants are the equivilant of mages.
They start the game with a hit-all magical attack (blizzard for the male,
flame for the female), and gain mana quickly. They also gain enough speed
to make use to any speed weapons you can find. Their strength, however,
is low compared to humans, and strength weapons are all but ruled out.
Give these guys a couple of spell books, and they're ready to rock. They
gain hp slowly, but their speed help them go first in combat. The female
gains speed faster than the male, while the male gets mana faster.

Robot: This is the oddball of the bunch. This guy dosn't level up like the
humanoids, or change form like the monsters. He gains hp and stats by
"upgrading" him, or equiping him. He is not restricted to just equip 1
helmet or gauntlet, but as many as he can hold. Try and keep him fully
equipped, too. He often has the highest defence of the team, and even if
he has less hp, put him in the front, as he will have about 5-10 more
defence than the others. His guns are just as good as magic, as most take
out a group at a time. This guy can't handle a spell, however, so be ready
to cure during bosses.

Monsters: (Slime, Red D, and Imp): The monster's starting class dosn't
matter much, but if you really care, the Slime is a fighter, the Red D is
an offensive mage, and the Imp puts the enemy to sleep. Anyways, these
guys eat meat to "level up", changing form. If this form is for the better
or for the worse, is unknown. THese guys, while possible powerhouses, are
more often than not unable to dish out enough damage to get the job done.
Worse still, they can become weak, first world creatures at the worst
times.

"Leveling up" in this game is kind of strange, and quite a hassle.
Instead of gaining a level after you earn so much exp, or after you defeat
so many enemies, you gain stats, hp, and magic randomly. The only
thing you have to do for each are shown below

HP: Be alive at the end of combat
Str: Hit one enemy with a strength weapon (Chances of gaining str better
if the blow kills the enemy)
Speed: Hit one enemy with a speed weapon (Chances of gaining speed better
if the blow kills the enemy)
Mana: Cast spells or hit one enemy with a psi weapon
Spells/Strengths/Weaknesses:These are random, but casting spells increases
the chance of geting a spell, fighting helps develop a strength or
weakness
[\Quote]

Das waren kleine Ausschnite aus Walkthroughs von LordLocke.

Grafisch is das Game vielleicht nicht so doll, aber die Story, der Spielverlauf und die seltsame Trainingsweise macht diese kleine Nabenreihe mega funny.

Die 3.Teilige SaGa kann man sich glaube im RPG-Inn herunterladen.

Greetz Chrono
 
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