Legend of Mana need help

xellos

ranglos
Mitglied seit
15.12.2002
Beiträge
21
hi leute ich spiel grad LoM und komme nich weiter :pein:
diese quest hab ich offen:

1.Nics business
2.infernal doll
3.drowned dreams
4.faeris lights
5.seeing double
6.prof bomb

ich laufe schon seit 2 std rum und find einfach keinen weg weiter :(
kann einer helfen?
 

Aeshmah

Supreme Phantom Overlord of Terror
Mitglied seit
13.09.2001
Beiträge
3.565
Nics Business:
Leave the marketplace, and you'll bump into Elazul on the City Map,
wheither or not you're with Niccolo. If you don't want to go with him,
he'll go to the Pub and wait until you do. You'll want to do this
eventually, but it will start a different adventure. Just because you
have started an adventure, does not mean you have to complete it before
another one can be started. The Diary section in your subscreen will let
you know what adventures you've started, and which you have completed.
If you change your mind, Elazul will be waiting for you in the Pub.

Head to Teapo's house with Niccolo, and talk to her. Niccolo will try to
make her buy a Wheel for 50,000 Lucre, but she'll say no. He says she
can have it if she gets the money, but until then, it's yours! You'll
get the AF: Wheel. Use this on the World Map to open up the Luon
Highway. If you head home, Niccolo will run off, so you might or might
not want to do this. This's how you can get rid of any character you
have following you around that you might not want.

When you go to the Entrance of Luon Highway, you'll notice a waving
flower/tail object. Ignore this for the moment, and talk to Duelle, who
will fill you in on the combat system. Make sure your armor and
weapon're equipped, and equip a Special Technique as well, and head
right.

The enemies don't seem to change from screen to screen. Get used to
that, and build up your fighting skills. The first screen, Main Highway,
has one Rabite, and two Stinger Bugs. After them will be two more
Rabites. Next, you'll fight a Lullabud, a Rabite, and a Stinger Bug.
Continue right to the next screen.

At the Fork, you'll see a Gold Sprite Statue. This works as a save
point. You'll also see a cute catgirl, named Daena, who lives in the
city of Gato. If Niccolo's with you, he'll try to flirt, and get turned
down harshly. She's curious if you came to see one of the Wisdoms who
lives in this area. There's also a chest with an Ear of Wheat in it.
Take the lower-right path first.

Going along this route, known as <Character's Name> Canyon Side, you'll
first encounter three Lullabuds. Next is a Denden, and two Stinger Bugs.
You'll leave the screen to the right.

At this fork, you'll see a purple-pink colored creature in the lower
left. This is Boink, and if you talk to him, you'll warp back to the
enterance. Don't do this yet, but head to the right and continue that
way.

Continuing along <Character's Name> Canyon Side, two Rabites and a Spiny
Cone will try to stop you. Spiny Cones occasionally drop Wind Caps. Get
past them, and the Chocobo and Rabite that follow them. Don't forget the
chest with the Odd Meat in it, and go to the next screen.

You'll reach Gaeus the Earth here, who is one of the Wisdoms. Walk
forward, and come closer when you're given the option. Talk to him
'About this world,' and he will mention an ancient tree by your house.
Ask him 'About the Wisdoms', and he'll mention a little about his
creation, and that one day you will be a Hero. Head back to Boink, and
warp back to the start of the Highway. Save if need be, but head back to
the fork where Daena was, and take the upper path.

The Great Rift Side is next. You'll first run into a Chobin Hood, a
Lullabud, and a Stinger Bug. After them will be two Lullabuds, and a
Stinger Bug. The next screen will have a Lullabud and two Spiny Cones.

The next area, Lorant Tableland, has a music-change, which means
something's up. Go over to the two Chobin Hoods that are standing there.
They demand your cash. Even if you give it, it won't be enough, and
they'll ask for their Master to come and beat you up. This makes the
Mantis Ant attack!

The huge lifebar at the bottom of the screen is the Ant's. The yellow
part needs to be brought down to nothing, before the red part will go
away. Eventually, your HP and other enemies will go this high as well,
but this is your first encounter with it unless you really built up your
levels. He'll spin his claws around to hurt you, but this's easy to
dodge. He'll spit out a small cloud of gunk, or try a normal slice. When
he starts flashing, move up or down: after his claw spins, he'll shoot
out a forcewave along the ground. He can also push you back if you're
too close. Wail away at him with your weapon, using your Special
Techniques as they fill. Don't be afraid to go to the side of the screen
and hide, waiting for your HP to refill. If stars are going up over the
boss's head, wail away at him as fast as you can, as he's dizzy and
can't move. This's a great time to hit him with a damaging attack!

When you win, he'll collapse and explode, leaving behind a chest with
some big Experience Crystals and Lucre. Niccolo will congratulate you,
and sell you a Greenball Bun, a Tako Bug, and an IronPot for 300 Lucre.
If you don't have the money, he'll give them to you for free. He'll also
give you the AF: Flame, and the AF: Medallion, if you don't have them.
The IronPot is actually a helmet. This adventure's successfully at an
end.




Infernal Doll:
Enter the Junkyard you get from using the AF: Broken Doll. A floating
doll will appear, as others talk to it briefly about old wars and how
'they' are awake. The doll scolds them, calling you an artificer and
swearing revenge before zooming off, starting this adventure officially.

This level can be a nightmare, as the paths will seem to change from
time to time in subtle ways: a dead end won't be anymore, but it very
well might be later. It all depends who you talk to and what paths you
take.

Talk to the Jack-In-The-Box, and he'll tell you to follow this path:
Jack-In-The-Box, Teddy Bear, Doll, Jack-In-The-Box, Rocking Horse. Take
the upper-right path, getting the chest with a Little Eye in it. Head
down the Doll path first, beating up the Basilisk and the two Imps here.
Continue right, getting the Bug meat, and head to the right to take out
an Imp, a Punkster, and a Shadow Zero. Head back to the enterance,
talking to the Jack-In-The-Box, and taking the upper-right path. Take
the lower-right path, where the Teddy Bear is. Get the Magical Meat from
the chest, and take the upper-right path, by the doll. The Pathway of
Garbage is next, fight an Imp and two Lizardons, and continue to the
Acropolis of Trash.

Get the chest with the Wicked Eye in it, and go to the upper-left past
the Jack-In-The-Box. If you talk to it, don't back away or it'll
teleport you back to the enterance. It goes through lots of dialogue,
changing everytime it teleports you off, so come back and forth talking
to it if you want to see. Take a right past the Rocking Horse to be at
the exit, but we're not done exploring yet. Go back to the Acropolis of
Trash and head right for a hidden area. Louie is here, as are chests
with a Wad of Wool, Electricity, and a Gold Sprite Statue. Go back left
and head down at the Teddy Bear. Fight two Punksters, then two Lizardons
and a Punkster. Take the Rocking Horse path, beating up two Cursed Dolls
and a Mad Mallard. You'll be back at the enterance now.

Head to the upper-right again. Before the doll path, there should be a
new path with a chest on it. Take the Little Eye, and go into this new
area. You'll meet Professor Bomb, a curious man who lives in a duck-
shaped house. He claims to have made a golem, but it ran away. Talk to
him again, and agree to find Pavlov the Golem, and you'll open the
adventure "Professor Bomb's Lab."

Follow the Doll path, beating up Basilisk and a Lizardon, going to the
next screen and getting the chest with Stinky Breath. Continue right,
where the Rocking Horse used to be, and you'll have to beat up a Moldy
Goo and a Shadow Zero. Head down to open another passage, and you'll be
back in the Acropolis of Trash again. I appoligize for all the looping
around, but I haven't found a precise way through to get all the chests
and only have to make one loop. Teleport back to the beginning, go
through the Jack-In-The-Box, Teddy Bear, Doll, Jack-In-The-Box, and
Rocking Horse paths.

There'll only be one Moldy Goo now, kill it and run all the way to the
right. You're at the Heap of Junk, the boss area! One Chess Knight, two
Cursed Dolls, and a Polter Box are your foes. You'll get the AF: Tome of
Magic, and you'll be in Louie's Room. He tells you the dolls're happy to
have lost, and this adventure'll finally be over.



Drowned Dreams:
Go to Polpota Harbor, and go to the first dot you come to, the
Waterfront Mall. You'll see a Flowerling here, who talks about a ghost
at the Seaside Hotel. Flameshe the mermaid will appear, and denounce the
ghost as just a prank. Do as they suggest, and go to the pink dot near
the center of Polpota's City Map. Talk to the Mr. Moti on the right, and
a ghost will briefly materialize! Offer to help to start this adventure.

Head back past the Waterfront Mall, and go up. You'll reach Polpota Bay,
and talk to Thoma the Imperial Soldier. You can ask him about the ghost,
and the ship that sank mysteriously. Go back to the hotel, to meet the
Basket Fish. He'll run off into the Lobby after some questioning. Take
the stairs under the big shell on the right, to reach The Harbor. You'll
see Inspector Boyd here. Talk to him several times, and ask him about
each option. Talk to him again to get complimented, and then ask why
he's here. You'll hear Sandra is in the area, looking for the Blue Eye.
Tell him to go see the soldier, and he'll go running off.

Exit to the lower-left to reach the Sea's Bounty Restaurant. Thoma will
be talking to the Pirate Penguin here. The Penguin will point out that
Basket Fish claims to see everything that happens underwater, and Thoma
will run off again. Head back to the Seaside Hotel and try to leave, to
see Thoma and Inspector Boyd talking. The Inspector found a clue, and
Thoma agrees to help. Now go back inside the Hotel, and go into the
Lounge at the left.

Thoma and the Inspector will be talking to Basket Fish. He has the Blue
Eye stone, and Thoma and Boyd ask to see it so they can tell how the
ship sank. Basket Fish says no, but the dancer he's drooling over asks,
and he shows her. This causes a scene to be shown, showing how the ship
sank. A sea hag was the culprit, and the ghost will appear! It's a
member of the sunken ship, and demands the Blue Eye stone. It'll run off
and get away. Is it Sandra in disguise, or someone else? You won't go
Home empty-handed, though, as the Management will reward your ghost-
stopping with the AF: Pirate's Hook. This will conclude our adventure.



Faeris Lights:
Go to Lumina, and move north as you reach the City Map, to reach Bright
Moon Alley. You'll want to go across the bridge and up, leaving the
screen to the right. Head past the stairs and door, go up the next
stairs, and you'll be in the Limelight Lamps Shop. Talk to the girl
Monique, who has a problem selling lamps. She needs six more sold, or
she'll close her shop down. Gilbert the Bard will run in, telling her
not to. He'll agree to sell the lamps, then leaves, starting this
adventure!

Outside, Gilbert will ask you to help out, if you talk to him, which you
should. Choose to sell them, and he'll give you three of them. Head to
the dot on the left on the City Map screen, and you'll reach the
Mischievous Spirit Tavern, an area with lots of Dudbears. Head up the
stairs here, and talk to the bartender. He'll start to teach you the
Dudbear language! I've typed up the language for you to look at if
needed:

Dub!: Greetings/Yes
Dud: Goodbye/No
Duba: You
Duda: Me
Dubba: Friends
Bubu: Dudbear race
Gugu: Other races
Da: Light/Stars
Ba: Night
Dadda: Lamp
Dubababa: Many/Very
Du: Little
Baba: Music
Dada: Please
Gak: Unhappiness
Bub?: "Huh?"
Dada Dadda: Buy Lamps

Find the two chatty Dudbears in this area, to sell lamps to. This is
pretty fun, chat with them and try to translate what they say. You won't
get exact translations, but enough to get an estimate. Keep talking
until they say you're friends, agree with them, and then try to sell
them a lamp when they don't have much more to say. Also, if you look
behind the tavern area, you'll find a chest with a Raven Feather. IF
Lumina has a certain Mana Level at 3 (I'm not sure which one, I'll check
into it further), you'll find Guri the Goblin as a possible pet! After
selling two lamps here, go to Bright Moon Alley, and sell a lamp to the
Dudbear here.

When successful, return to Gilbert and give him the money, and he'll
rush over to tell Monique. They'll go outside for a little romantic
session, and you can follow to overhear them. They seem to live in two
seperate worlds, and just that quickly Gilbert dumps Monique! She
doesn't mind that much, and thinks she'll get a new love when she wishes
as well. Go back into the lampshop, and Monique will admit she's a bit
depressed. Three Dudbears will come in, and talk to Monique, who also
knows their language, or can at least understand it. She's happy they
liked her lamps, and gives you the AF: Trembling Spoon, and the AF: Sand
Rose, if you don't already have it. This adventure is now at an end.



Seeing Double:
To trigger this event, you must place your lands so that Domina reaches
a Shade Level of 3. I've achieved this using the AF: Sword of Mana, but
it's possible to start this much earlier with some careful planning.
You'll know when this is successful, when you walk to the Center of
Domina and see an evil clone of yourself harm the Sproutling here! This
event will trigger now as well.

Follow your clone off the screen to the right, and head to the
marketplace. Your double will be taking two more leaves away from a
Sproutling! Follow it back to the Center of Domina, and go see Teapo
next. Duelle will be here, demanding pumpkins! He wants to take over the
world, which's very unlike him! Using the threat of an anthill, Teapo
surrenders her pumpkins. It's the evil doppleganger! Chase him outside,
where it's torturing another Sproutling, and chase it to the left.
You'll see it walk through the park, and towards the Outskirts of
Domina. Talk to the Pelican to get chewed out for what 'you' did, and
head to the Western End.

You'll see you, across the new pumpkin patch. Your copy wants to take
over your life, because it's your bad you. It'll turn into the Shadow
Zero-One, and attack! It attacks much like the Shadow Zero enemies you
may have fought, except it can't hide on the ground like they do at
times. It does have an extra-long life bar for its species, though, and
deals more damage with every hit. It has to get up close to hit you most
of the time, so staying at a distance will definitely pay off here. When
you've defeated it, grab your experience crystals and Lucre. After a
short scene with Mark and Teapo, this adventure will be over.



Professor Bomb:
Head to the Entrance of Lake Kilma, and you'll see a Golem standing by
the upper path. He laughs and runs up a screen. Pursue him, and you'll
see some toys from the Junkyard, and the Golem. He says he wants to take
over the world with Golems! This's bad, so thrash this sucker. He can
shoot laser beams and missiles, and hit you with a little axe-like
weapon. Ocassionally he'll go defensive, or fire off a little tornado.
He's only difficult if you let him hit you multiple times without trying
to hit him at all.

When you win, you'll be back at Professor Bomb's. He says he'll redesign
Pavlov, and the adventure will be over. Now, Pavlov will be in the
Junkyard to help teleport you around, and Professor Bomb will open a
business if you agree to help out: you leave weapons, armor, and
instruments with him, and he'll let people purchase your items from your
Memory Card, and you can do the same. This can only work with things
you've altered or created, and can be a good way to transfer some items
over to a newer, better file. Don't forget to haggle a little bit! ^^



Ohne Zweifel mein längster (kopierter) Post seit ich im Forum bin :tjaha:
 
OP
OP
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xellos

ranglos
Mitglied seit
15.12.2002
Beiträge
21
danke dir :)

hab auch nun die ganze lösung gefunden wo du das kopiert hast :tjaha:
 

welsper

Mächtiger Krieger
Mitglied seit
12.12.2002
Beiträge
71
WhiteDevil schrieb:
Nics Business:
[...]
Ohne Zweifel mein längster (kopierter) Post seit ich im Forum bin :tjaha:
wenn man einen post kopiert ( oder Texte und News zitiert ), sollte man eigentlich die Quelle ( oder den Autor ) angeben ...
 
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