- First Floor -
This is just the entrance, go through the door and up the stairs in
the room with the image of Aquarius on the floor.
- Second Floor -
The music that opens the door in this floor is already playing (yes,
the Dungeon Music), so if you have no interest in treasures just go
through the door.
If you do want treasure then head go down first (the left path has no
treasures). When the passage splits go left, the first door takes to a
chest containing a Spy Lens, the second door takes to a Tractate(a
good weapon for Klarth). To the right from the Pisces sign on the
floor where the path splits head right, the first room contains a Sage
and a Basilisk Scale, the second room has an Apple Gummy.
Once you have got all the treasure in this floor go north from the
main room (if you didn't touch any statues, the door should be open).
- Third Floor -
The music that opens this floor's door is Arche's Theme (the lovely
music that was played when you met her). The statue that controls that
melody is found by going down from the main room and entering the left
room.
For the treasure lovers: exit the main room to the left, go through
the second door you find for an Orange Gummy, then go back to the main
room and use the southern exit. Turn left over the Taurus symbol on
the floor and enter the first room for a Bread, then enter the next
one and check the statue, say 'Yes' and Arche's Theme should start
playing. Walk right from the Taurus symbol and enter the far right
room for a Holy Rune. Go back to the main room and head right this
time, go through the first door for a Sage and just walk back into the
main room. Now that we got all the treasure in the floor we can go
into the next one!
- Fourth Floor -
The key theme here is the Mystic Forest theme, the statue is in the
second room of the left corridor.
In the left corridor use the first door to get two chest, containing
a Basilisk Scale and a Remedy Bottle, then go back to the corridor and
use the next door, check the statue and say 'Yes' to change the music
to the Mystic Forest theme.
The southern corridor (this one has the image of Cancer on the floor)
has a Protect Ring in the first room to the right and a Sirloin Steak
in the second one (the left hand has no treasures).
Finally, for the right corridor, ignore the first door (it just takes
you to a statue) and use the second one for an Orange Gummy and a
Charm Bottle. Now just go north from the main room to get to the
stairs.
- Fifth Floor -
You have to put the Dungeon Music again, you can find the statue by
going down and using the second door to the right.
As we have been doing in this whole tower, let's go left first, the
first door takes you to a chest containing a Silver Cape and the
second one guards a Battle Rune.
From the main room walk down and turn left, inside the first room is
a Rabbit's Foot, after getting it use the second door to the right and
check the statue, say 'Yes' and the Dungeon Music theme should be
played.
In the right corridor of this floor enter the first room for a Mantle
and just go back, the other room just contains a statue.
- Sixth Floor -
In this floor the 'Open Fire' theme must be played to open the door,
the statue is found in the second room of the right corridor.
Walk west from the main room into the left corridor, go through the
first door for a Resist Ring, then go back to the room with the stone
slab and head down, turn right and enter the second room, which
contains two chests (the treasures are a Rabbit's Foot and a Black
Onyx).
Okay, now let's check the right corridor. The first door takes you
to a chest containing a Rune Bottle, and the second door takes to the
statue that activates the 'Open Fire' theme you need to open the door!
We are almost done with the tower!
From the main room go north, when you try to go up the stairs the
fairy you met in Midgard appears and introduces himself as Artemis,
(Luna's assistant). He doesn't want to let you see Luna unless Arche
kisses Cless. She is willing, but Mint stops her.
A voice then tells Artemis to stop playing and give you something in
return for all the trouble. Seeing Arche can use Magic, Artemis gives
Arche the Ray spell. After Artemis disappears, go upstairs to meet
Luna.
- Seventh Floor -
After Luna gives you the Royal Emblem Artemis had stolen from you,
Klarth requests a contract. Even though she doesn't like to fight,
Luna accepts to forge a contract using the Moonstone Ring.
You have to go down all by yourself now, but all the doors are open
already so all you have to do is to go down the stairs in each floor.
Finally we have finished this tower!
Save outside, and don't be afraid of testing Arche's new spells and
Klarth's new Spirit!